Thursday, 7 July 2016

Understanding Instance and Static Components



Steps

  • Go to transaction code SE24.
  • The initial screen of Class Builder looks like this.
  •  Enter the Object Type (class name ), start's with YCL_ or ZCL_ <class name >, and click on create button.
  • Enter the short description and click on the SAVE button.
  • Save it in either Package or Local Package.
  • Class Interface looks like this.



  • Click on the attributes Tab,
  • Enter the attribute name.
  • Click on Level and press F4 help.


  • Select the Level  ( instance ) of the attribute.
  • Click on Visibility and press F4 help.
  • Select the Visibility of the attribute.
  • Enter the Associated type( data type ).
  • Enter the Description.
  • Enter the initial value ( optional ).
  • Note: N1 is known as the Instance Public attribute.
  • To Add a static public attribute follow the following steps.
  • Enter attribute name.


  • Click on Level and press F4 help.

  • Select static attribute.
  • Click on Visibility and press F4 help.

  • Select the visibility.

 

  •  Enter the Associated Type.




  •  Enter the description.

  • Enter the initial value.
  • Similarly, create different attributes as shown below as per Level and Visibility.
  • Note :
  1. N3 is known as instance protected.
  2. N4 is known as static protected.
  3. N5 is known as instance private.
  4. N6 is known as static private.
  • Save -> Check -> Activate.


Understanding Instance and Static Components

  • Go to transaction code SE38.
  • Enter the program name start's with Y or Z<program name > and click on create button.

  • Enter the Title, select attribute type as an executable program, and click on Save.

  • To declare the object.
                     DATA : <object name > Type  <Class name >.
  • Ex : obj type ZCL_FIRST_CLASS.
  • To create the object.
                 CREATE OBJECT < object name> .
  • Ex: Create object OBJ.
  • We can call instance attributes using ,
            <object name >-><attribute name>.
  • We can call static attribute using,
                  <object name >-><attribute name>.
                          
                               or
                  <Class name >=><attribute name>.

  • Call attributes default values.





  • Save -> Check->Activate.
  • Execute.

  • Change the values of instance and static public attributes.
  • Save ->Check->Attributes.
  • Execute.
  • Now call another object attributes.
  • Save -> Check -> Activate.
Note: Whenever a static attribute changes its value, then the static attribute changes its initial value.

Source Code.


DATA OBJ TYPE REF TO ZCL_FIRST_CLASS,
       OBJ2 TYPE REF TO ZCL_FIRST_CLASS.

START-OF-SELECTION.

CREATE OBJECTOBJ OBJ2.

"Call attributes default values

WRITE ' N1 INSTANCE PUBLIC ATTRIBUTE : ' OBJ->N1.
WRITE ' N2 INSTANCE PUBLIC ATTRIBUTE : ' OBJ->N2.

ULINE.

" CHANGE THE VALUES OF  INSTANCE AND STATIC PUBLIC ATTRIBUTE VALUE

OBJ->N1 76.
OBJ->N2 34.

WRITE ' N1 INSTANCE PUBLIC ATTRIBUTE : ' OBJ->N1.
WRITE ' N2 INSTANCE PUBLIC ATTRIBUTE : ' OBJ->N2.

" Now call the object 2.
uline .

WRITE ' N1 INSTANCE PUBLIC ATTRIBUTE : ' OBJ2->N1.
WRITE ' N2 INSTANCE PUBLIC ATTRIBUTE : ' OBJ2->N2.

ULINE.



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